Friday, 23 October 2015

Interactive Prototype III

Interactive  Prototype III
For the final interactive prototype testing session, I had complete an almost complete game for user to test. All function has been coded and the testing is focus on the physical controller. The game is uses "snake board"  that allow user to use two sticks wrap with aluminium-foil paper. The new controller not only have a better look, but also allow user to do more flexible move. Before each user testing, I gave them simple instruction and set up the game for them. The testing went smoothly and quite successful. 

On the other hand, Google Forms(figure 1) was used to collect feedbacks for each users. Most of the questions was scale-type. I believed the scale-type is easy to quantise results. There also have one text-boxes type question that ask user if there is any improvements need to be made in the future. I had 8 people leave responses during this testing session and I have also take a video(Video 1) of one user testing my game.

In result, the average number for "the controller easy to use" was 8 out of 10. It indicate the controller is easy to use. However, there are still one user scaled a 6 out of 10, the user said he had to look down to check where the sticks is pointing at the direction. Therefore, making snake board to a smaller scale can be a consideration for further improvement. For "is the controller flexible enough" I got an 8.375 which is a good result overall. One of the negative feedback from the last prototype testing was the user can not make the direction flexible enough for snake to eat the letters. Therefore, it can be said there have been a significant improvement for the new controller. For "do you like the colour of the snake" is to test if user like the visual effect of my game. and the overall scale was 7.875 which is above average. So it can be said the visual effect was good. For "could you move the direction you want easily" was to test the game's function performance, and the average number was 7 out of 10 which is above average. From my observation, the reason might be the snake speed was a bit fast for user to follow so that I did not get a good mark on this question. Therefore, adjustment for the snake speed could be a consideration for future improvement. For "is it a fun game to play" and is it an exciting game" all got an average of 8 out of 10 which is a quite positive make which I expected. Overall, it was a successful testing session, all feedbacks were positive and the original game did not require to make any significance changes, but only for the form of controllers. It was a fun course and it taught me a lot like what is prototype, how the game is made and how the controllers needed to be improved overtime. 




 Video 1: Interactive prototype III in class video testing


Figure 1. Google Form



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